After 3.3.26 fixed the filecode parsing, the remaining intermittent failure is
a generic "fetch failed" — a transient network error on one of the requests
around the multi-minute upload. Can't tell from one log line whether it's the
server-discovery GET or the post-upload result-submit, so harden both:
- _fetch (the native-fetch chokepoint for discovery, redirects, result-submit):
retry up to 3x with short backoff on a thrown network error, each attempt
bounded by a 20s timeout (Node fetch has none by default). Caller aborts are
not retried. The big file upload (undici) is retried at the upload-manager
level, not here.
- result-submit is now best-effort: if it still fails after retries but we
already hold the filecode from the CDN response, return that instead of
discarding a completed upload.
- label the undici upload-POST error with phase + MB sent + node, preserving the
original message so transient classification still matches.
- eslint: add AbortSignal to globals.
- Tests: _fetch transient-retry path (10 doodstream tests total).
"fetch failed" is already classified transient by upload-manager, so this is
additive resilience; next logs will show if anything still slips through.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Three more rounds of lag removal aimed at heavy upload sessions:
- main-process debugLog() was doing fs.appendFileSync on every call
and was firing hundreds of times per second during busy uploads
(progress transitions, unhandled rejection traces, folder-monitor
events). Replaced with an in-memory buffer flushed every 500ms via
async appendFile — the main event loop is no longer blocked per
line. Buffered entries flush synchronously on before-quit.
- the renderer's 'RX upload-progress' / 'RX upload-stats' listeners
were emitting one IPC roundtrip per event. For 20 concurrent jobs
that's 80 IPC messages/sec just for logging. They now skip the
debug call on the hot 'uploading' tick and only log transitions.
- _onQueueScroll now coalesces scroll events via requestAnimationFrame
so a fast trackpad fling triggers one virtual render per frame
instead of one per wheel event.
- maybeAddSessionFile switched from O(n) sessionFilesData.some() dedup
to an O(1) Set lookup keyed on (link, filename, host). Adding 1000
results to an already-populated panel drops from ~500ms to <5ms.
Three more wins on top of the previous pass:
- sortQueueJobs memoizes the result for static sort keys
(filename, host, size) — these don't change during upload, so
every 200ms progress render now reuses the same sorted array
instead of running an O(n log n) Collator compare.
- _computeQueueStats caches within a single tick via queueMicrotask.
updateStatusBar + updateStatsPanel are always called back-to-back
and now share one queue scan instead of running two.
- _updateRowInPlace writes DOM values only when they actually
changed. Idle/queued/done rows (the majority) incur zero DOM
mutations per progress tick.