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4bf159eda2
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22356864c3
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22356864c3 | ||
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058c8a2674 |
@ -1,6 +1,6 @@
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{
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"name": "multi-hoster-uploader",
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"version": "3.1.6",
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"version": "3.1.7",
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"description": "Upload files to doodstream, voe, vidmoly, byse simultaneously",
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"main": "main.js",
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"scripts": {
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@ -918,6 +918,23 @@ function scheduleThrottledUIUpdate() {
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}, UI_UPDATE_INTERVAL);
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}
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// Coalesces status-change updates (done/error/retrying/queued/…) into one
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// frame. Without this, a batch of 500 jobs flipping queued→getting-server
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// →uploading synchronously fires 1500+ updateStatusBar/Buttons/Stats calls
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// and janks the renderer. rAF caps it to ~60 Hz.
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let _statusChangeUpdateQueued = false;
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function scheduleStatusChangeUpdate() {
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if (_statusChangeUpdateQueued) return;
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_statusChangeUpdateQueued = true;
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requestAnimationFrame(() => {
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_statusChangeUpdateQueued = false;
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renderQueueTable();
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updateQueueActionButtons();
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updateStatusBar();
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updateStatsPanel();
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});
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}
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function buildRowHtml(job) {
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const statusClass = `status-${job.status}`;
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const rowClass = `queue-row ${statusClass}${selectedJobIds.has(job.id) ? ' selected' : ''}`;
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@ -1859,14 +1876,13 @@ function handleProgress(data) {
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queueJobs = queueJobs.filter(j => j !== job);
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}
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// Status changes (done/error/etc) get immediate render; ongoing progress is throttled
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// Status changes (done/error/etc) get one coalesced update per frame so a
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// burst of 500 parallel jobs flipping state doesn't fire 2000 sync DOM
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// updates. Ongoing uploading progress is throttled at 200ms.
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if (data.status === 'uploading') {
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scheduleThrottledUIUpdate();
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} else {
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scheduleQueueRender();
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updateQueueActionButtons();
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updateStatusBar();
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updateStatsPanel();
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scheduleStatusChangeUpdate();
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}
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persistQueueStateSoon();
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}
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