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edf35e9636
...
5265bcd77a
@ -132,12 +132,6 @@ class UploadManager extends EventEmitter {
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this.globalSemaphore = null;
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this.globalThrottle = null;
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this.lastStartTime = {};
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// Reset account-rotation state each batch. Otherwise a previously failed
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// account (e.g. rate-limited during the last batch) stays permanently
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// blacklisted until the app restarts — every upload would silently skip
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// straight to the fallback even after the original recovered.
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this._failedAccounts.clear();
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this._accountOverrides.clear();
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const { signal } = this.abortController;
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const batchId = `batch-${Date.now()}`;
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@ -467,85 +461,79 @@ class UploadManager extends EventEmitter {
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return;
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}
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// Account rotation: mark the current account failed, wait for main to
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// resolve the next fallback, then retry. Loop so A → B → C → ... works
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// for hosters with 3+ accounts (the old code only did one level: A → B
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// and stopped, even if C would have worked).
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while (task.accountId && !this._failedAccounts.has(task.hoster + ':' + task.accountId)) {
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if (signal.aborted || this.stopAfterActive) break;
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// Account fallback: if this account hasn't failed before, try switching
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if (task.accountId && !this._failedAccounts.has(task.hoster + ':' + task.accountId)) {
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this._failedAccounts.set(task.hoster + ':' + task.accountId, true);
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this.emit('account-failed', { hoster: task.hoster, accountId: task.accountId });
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// Wait briefly for switchAccount() to be called from main process
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await this._sleep(800, signal);
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const override = this._accountOverrides.get(task.hoster);
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if (!override || this._failedAccounts.has(task.hoster + ':' + override.id)) break;
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// Switch to fallback account and retry this file
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task.accountId = override.id;
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task.username = override.username;
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task.password = override.password;
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task.apiKey = override.apiKey;
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this._emitProgress(uploadId, fileName, task.hoster, {
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jobId, status: 'retrying', progress: 0, bytesUploaded: 0, bytesTotal: fileSize,
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speedKbs: 0, elapsed: 0, remaining: 0,
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error: 'Account-Wechsel zu Fallback', result: null, attempt: 1, maxAttempts
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});
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// Retry loop with the new account. On exhausted failure, the while
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// loop iterates: marks this account failed too, asks main for the next
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// fallback, and so on.
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for (let attempt = 1; attempt <= maxAttempts; attempt++) {
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if (signal.aborted || this.stopAfterActive) break;
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if (attempt > 1) {
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this._emitProgress(uploadId, fileName, task.hoster, {
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jobId, status: 'retrying', progress: 0, bytesUploaded: 0, bytesTotal: fileSize,
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speedKbs: 0, elapsed: 0, remaining: 0,
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error: lastError ? lastError.message : '', result: null, attempt, maxAttempts
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});
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await this._sleep(3000, signal);
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}
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try {
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const jobStart = Date.now();
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let lastBytes = 0;
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let lastSpeedTime = jobStart;
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let currentSpeedKbs = 0;
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const activeEntry = { jobId, speedKbs: 0, bytesUploaded: 0 };
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this.activeJobs.set(uploadId, activeEntry);
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const progressCb = (bytesUploaded, bytesTotal) => {
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const now = Date.now();
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const timeDelta = (now - lastSpeedTime) / 1000;
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if (timeDelta >= 1) {
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currentSpeedKbs = Math.round((bytesUploaded - lastBytes) / timeDelta / 1024);
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lastBytes = bytesUploaded;
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lastSpeedTime = now;
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}
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activeEntry.speedKbs = currentSpeedKbs;
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activeEntry.bytesUploaded = bytesUploaded;
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const elapsed = Math.round((now - jobStart) / 1000);
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const remaining = currentSpeedKbs > 0 ? Math.round((bytesTotal - bytesUploaded) / (currentSpeedKbs * 1024)) : 0;
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this._emitProgress(uploadId, fileName, task.hoster, {
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jobId, status: 'uploading',
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progress: bytesTotal > 0 ? Math.min(1, bytesUploaded / bytesTotal) : 0,
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bytesUploaded, bytesTotal, speedKbs: currentSpeedKbs,
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elapsed, remaining, error: null, result: null, attempt, maxAttempts
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});
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};
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const hosterThrottle = settings.maxSpeedKbs > 0 ? new Throttle(settings.maxSpeedKbs * 1024) : null;
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const globalThrottle = this._getGlobalThrottle();
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const throttle = hosterThrottle && globalThrottle
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? { consume: async (bytes, sig) => { await hosterThrottle.consume(bytes, sig); await globalThrottle.consume(bytes, sig); } }
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: hosterThrottle || globalThrottle;
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const result = await this._executeUpload(task, progressCb, signal, throttle);
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this.activeJobs.delete(uploadId);
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this.sessionBytes += fileSize;
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emitFinalStatus('done', { result, speedKbs: currentSpeedKbs, elapsed: Math.round((Date.now() - jobStart) / 1000), attempt });
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recordFinalResult('done', { result });
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return;
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} catch (err) {
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this.activeJobs.delete(uploadId);
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lastError = err;
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if (override && !this._failedAccounts.has(task.hoster + ':' + override.id)) {
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// Switch to fallback account and retry this file
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task.accountId = override.id;
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task.username = override.username;
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task.password = override.password;
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task.apiKey = override.apiKey;
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this._emitProgress(uploadId, fileName, task.hoster, {
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jobId, status: 'retrying', progress: 0, bytesUploaded: 0, bytesTotal: fileSize,
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speedKbs: 0, elapsed: 0, remaining: 0,
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error: 'Account-Wechsel zu Fallback', result: null, attempt: 1, maxAttempts
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});
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// Re-run retry loop with new account
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for (let attempt = 1; attempt <= maxAttempts; attempt++) {
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if (signal.aborted || this.stopAfterActive) break;
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if (attempt >= maxAttempts) break;
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if (attempt > 1) {
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this._emitProgress(uploadId, fileName, task.hoster, {
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jobId, status: 'retrying', progress: 0, bytesUploaded: 0, bytesTotal: fileSize,
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speedKbs: 0, elapsed: 0, remaining: 0,
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error: lastError ? lastError.message : '', result: null, attempt, maxAttempts
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});
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await this._sleep(3000, signal);
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}
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try {
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const jobStart = Date.now();
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let lastBytes = 0;
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let lastSpeedTime = jobStart;
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let currentSpeedKbs = 0;
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this.activeJobs.set(uploadId, { jobId, speedKbs: 0, bytesUploaded: 0 });
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const progressCb = (bytesUploaded, bytesTotal) => {
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const now = Date.now();
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const timeDelta = (now - lastSpeedTime) / 1000;
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if (timeDelta >= 1) {
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currentSpeedKbs = Math.round((bytesUploaded - lastBytes) / timeDelta / 1024);
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lastBytes = bytesUploaded;
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lastSpeedTime = now;
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}
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this.activeJobs.set(uploadId, { jobId, speedKbs: currentSpeedKbs, bytesUploaded });
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const elapsed = Math.round((now - jobStart) / 1000);
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const remaining = currentSpeedKbs > 0 ? Math.round((bytesTotal - bytesUploaded) / (currentSpeedKbs * 1024)) : 0;
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this._emitProgress(uploadId, fileName, task.hoster, {
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jobId, status: 'uploading',
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progress: bytesTotal > 0 ? Math.min(1, bytesUploaded / bytesTotal) : 0,
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bytesUploaded, bytesTotal, speedKbs: currentSpeedKbs,
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elapsed, remaining, error: null, result: null, attempt, maxAttempts
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});
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};
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const hosterThrottle = settings.maxSpeedKbs > 0 ? new Throttle(settings.maxSpeedKbs * 1024) : null;
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const globalThrottle = this._getGlobalThrottle();
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const throttle = hosterThrottle && globalThrottle
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? { consume: async (bytes, sig) => { await hosterThrottle.consume(bytes, sig); await globalThrottle.consume(bytes, sig); } }
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: hosterThrottle || globalThrottle;
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const result = await this._executeUpload(task, progressCb, signal, throttle);
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this.activeJobs.delete(uploadId);
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this.sessionBytes += fileSize;
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emitFinalStatus('done', { result, speedKbs: currentSpeedKbs, elapsed: Math.round((Date.now() - jobStart) / 1000), attempt });
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recordFinalResult('done', { result });
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return;
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} catch (err) {
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this.activeJobs.delete(uploadId);
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lastError = err;
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if (signal.aborted || this.stopAfterActive) break;
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if (attempt >= maxAttempts) break;
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}
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}
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}
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}
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@ -1,6 +1,6 @@
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{
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"name": "multi-hoster-uploader",
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"version": "2.9.1",
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"version": "2.9.0",
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"description": "Upload files to doodstream, voe, vidmoly, byse simultaneously",
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"main": "main.js",
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"scripts": {
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@ -1062,13 +1062,13 @@ function _onQueueScroll() {
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const _collatorDE = new Intl.Collator('de', { sensitivity: 'base', numeric: true });
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const _collatorSimple = new Intl.Collator('de');
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// Queue sort memoization. Keys that don't change after a job enters the queue
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// (filename, host) reuse the cached result across progress-driven re-renders.
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// Dynamic keys (status/speed/progress) AND size (which goes 0 → actual when
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// previews resolve / upload starts) are recomputed each call — otherwise a
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// queue sorted by size during previews would be stuck in all-zeros order.
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// Queue sort memoization. Keys that don't change during upload (filename, host,
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// size) reuse the cached result across progress-driven re-renders. Dynamic keys
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// (status/speed/progress) are recomputed each call since the sort order itself
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// moves every tick. For a queue of 1000+ jobs sorted by filename, this skips
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// the Collator-based O(n log n) sort on every 200ms progress render.
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let _queueSortCache = { sig: '', result: [] };
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const _STATIC_SORT_KEYS = new Set(['filename', 'host']);
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const _STATIC_SORT_KEYS = new Set(['filename', 'host', 'size']);
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function sortQueueJobs(jobs) {
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const { key, direction } = queueSortState;
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