vodStoryboardClientCache was a plain Map<vodId, VodStoryboard | null>
with no eviction. Every VOD ever hovered cached its first sprite
data URL — about 50-200 KB each. Browsing a long-running streamer's
2000-VOD archive could leave the renderer holding 100-400 MB of
hover-only sprite data permanently, with no signal to the user
that it was happening.
Wrapped writes in a rememberStoryboard helper that caps the cache
at 100 entries with FIFO eviction (Map iterator is insertion-ordered
so .keys().next().value is always the oldest). Cache hit / miss
semantics unchanged for the live set — only the dropped-off-the-
back entries get re-fetched if the user scrolls back to a VOD they
hovered hundreds of cards ago, and that re-fetch is fast because
the main-process side has its own metadata cache that survives the
renderer-side eviction.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Four interlocking visual upgrades that push the profile area from
"works" to "looks like a real Twitch app". Single release because
all four share data plumbing and need to land coherently.
1) Banner background — getStreamerProfile now also pulls
bannerImageURL via public GQL, fetches the bytes server-side as a
data URL (same path as the avatar fix in 4.6.18-4.6.19), and the
renderer puts it behind the header content with blur(18px) +
saturate(1.2) + a 0.55 opacity overlay. Result: per-streamer
colour identity at a glance, like twitch.tv's channel page.
2) Live preview card — when isLive, the public-GQL stream block also
carries previewImageURL(640x360), viewersCount, title, game{name}.
A second card slides in below the main profile row showing the
current frame at 240×135, eye-icon viewer count, big bold title,
game, and a red "Jetzt aufnehmen" CTA. Click anywhere on the card
OR on the button triggers triggerLiveRecording — same path as
the sidebar REC dot, so the recording reaches the queue with
identical settings.
3) VOD hover storyboard — Twitch ships a seekPreviewsURL per VOD
pointing at a JSON manifest of sprite-sheet images, each a grid
of preview thumbnails spanning the recording. New IPC
get-vod-storyboard fetches the manifest, picks the high-quality
first sprite, fetches its bytes as a data URL, and returns the
grid metadata. Renderer (new renderer-vod-hover.ts) hooks
delegated mouseover on #vodGrid: 220ms debounce, then on
activation overlays a div positioned over the thumbnail with
background-image=sprite + a setInterval cycling
background-position through 4 evenly-spaced cells at 600ms each.
Per-VOD result cached client-side so repeated hovers don't
re-fetch. Negative results (private VODs, expired) are also
cached so we don't re-query a known-empty manifest.
4) Sticky header — position:sticky;top:0;z-index:20 plus a
backdrop-filter:blur(6px) so the VOD grid scrolling underneath
reads through the banner subtly. Header stays anchored to the top
of .content as the user scrolls hundreds of VODs.
GQL refresher: the public schema rejects `broadcasterType` but
accepts `roles{isPartner isAffiliate}`, plus the same query now
includes bannerImageURL and stream{previewImageURL viewersCount
title game{name}}. One single roundtrip pulls everything we need
for the header AND the live card. The old separate-follower-count
roundtrip (fetchOnlyFollowerCount) is now redundant but kept around
for back-compat in case other call sites grow into it.
Also: profile layout switched from one big flex row to a relative
container with two children (.streamer-profile-row for the meta,
.streamer-profile-live-card for the live block). The .live-card
only renders when isLive — offline streamers get the same compact
header they had before.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>