Sibling .events.jsonl alongside each live recording. Default-on
because the cost is one Helix/GQL hit per minute per active
recording — trivial — and the value is real: when seeking inside
a 6h archived stream, "at minute 142 he switched from Just Chatting
to Counter-Strike" is exactly the kind of thing you want answered.
Server:
- new LiveEventTracker (one per active live recording, keyed by
queue item id). Holds an open file descriptor for the .events.jsonl
output, last-seen title + game, recording start timestamp.
- start writes a recording_start line with the initial Helix
metadata snapshot. Stop writes a recording_end line with
duration + success flag + error message if any.
- Background pollLiveEventsForChanges fires every 60s while at
least one tracker is active (timer auto-stops when the last
recording ends so an idle app pays nothing). Per tracker, hits
getLiveStreamInfo, compares against the cached title/game, emits
title_change / game_change lines on diff. Game changes also
trigger a Discord webhook ping when the user has the live-start
notification enabled — game flips matter more than title micro-
edits, so we only ping for game.
- JSON Lines format like the chat capture file — a kill mid-stream
preserves prior data, no need to rewrite.
Wire-up:
- downloadLiveStream starts the tracker after the chat session is
spun up but before streamlink launches, so the recording_start
line lands first. Stops it after streamlink exits with the
result.success flag carried into recording_end. The .events.jsonl
path is added to outputFiles when it exists so the renderer's
Open file / Show in folder UI lists it alongside the video and
chat file.
Renderer / settings:
- new log_stream_events: boolean (default true — it's cheap).
Settings -> Download card gets a toggle with hint explaining the
Helix-call-per-minute trade-off.
- AppConfig type, autosave fingerprint, syncSettingsForm,
applyLanguageToStaticUI, locale strings DE + EN.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>