// Automatisch durch Räume gehen und User in TXT speichern (nur Namen) using System.IO; var minUsers = 1; var delayBetweenRooms = 3000; var desktopPath = Environment.GetFolderPath(Environment.SpecialFolder.Desktop); var filePath = Path.Combine(desktopPath, "HabboUserList_nl.txt"); var allUsers = new HashSet(); // Existierende User laden if (File.Exists(filePath)) { foreach (var line in File.ReadAllLines(filePath)) { if (!string.IsNullOrWhiteSpace(line)) { allUsers.Add(line.Trim()); } } Log($"Bestehende Liste geladen: {allUsers.Count} User"); } void SaveToFile() { File.WriteAllLines(filePath, allUsers.OrderBy(x => x)); Log($"[GESPEICHERT] {allUsers.Count} User"); } var categories = new[] { "popular", "recommended" }; var allRooms = new Dictionary(); Log("=== Suche Räume... ==="); foreach (var category in categories) { try { var rooms = SearchNav(category).Where(x => x.Users >= minUsers); foreach (var room in rooms) { if (!allRooms.ContainsKey(room.Id)) allRooms[room.Id] = room; } Delay(1000); } catch { } } Log($"Gefunden: {allRooms.Count} Räume"); int roomCount = 0; foreach (var room in allRooms.Values) { if (!Run) break; roomCount++; Log($"[{roomCount}/{allRooms.Count}] {room.Name}"); try { if (EnsureEnterRoom(room.Id) == RoomEntryResult.Success) { Delay(1500); int newUsers = 0; foreach (var user in Users) { if (allUsers.Add(user.Name)) newUsers++; } if (newUsers > 0) { Log($" +{newUsers} neue User"); SaveToFile(); } LeaveRoom(); } } catch { } Delay(delayBetweenRooms); } SaveToFile(); Log($""); Log($"=== FERTIG ==="); Log($"Gesamt: {allUsers.Count} User"); Log($"Datei: {filePath}");