var furniName = "One Way Gate"; while (true) { var loveLock = FloorItems.NamedLike(furniName).FirstOrDefault(fl => Self.X >= fl.X - 4 && Self.X < fl.X + 4 && Self.Y >= fl.Y - 4 && Self.Y < fl.Y + 4); if (loveLock != null) { Send(Out["EnterOneWayDoor"], loveLock.Id); } Delay(1); }