/// @name Snake Auto (Campaign) v8 using System; using System.Linq; using System.Collections.Generic; const long HEAD_ID = 769407982; const int SNAKE_KIND = 5478; static readonly int[] TARGET_KINDS = { 6559, 3666 }; const int GAME_MIN_X = 20; const int GAME_MAX_X = 65; const int GAME_MIN_Y = 20; const int GAME_MAX_Y = 65; // Direction -> plate ids (kept from your latest calibration) const int CTRL_UP = 769406820; const int CTRL_DOWN = 769407116; const int CTRL_LEFT = 769407385; const int CTRL_RIGHT = 769407085; static readonly string[] DIRS = { "UP", "DOWN", "LEFT", "RIGHT" }; DateTime lastCmd = DateTime.MinValue; DateTime lastDbg = DateTime.MinValue; int curDir = -1; (int x, int y) prevHead = (-1, -1); bool InBoard(int x, int y) => x >= GAME_MIN_X && x <= GAME_MAX_X && y >= GAME_MIN_Y && y <= GAME_MAX_Y; void Dbg(string m, bool force = false) { if (!force && (DateTime.Now - lastDbg).TotalMilliseconds < 220) return; Log($"dbg: {m}"); lastDbg = DateTime.Now; } void Next(int x, int y, int d, out int nx, out int ny) { nx = x + (d == 3 ? 1 : d == 2 ? -1 : 0); ny = y + (d == 1 ? 1 : d == 0 ? -1 : 0); } int Opp(int d) => d ^ 1; int DirFromDelta(int dx, int dy) { if (Math.Abs(dx) >= Math.Abs(dy)) return dx < 0 ? 2 : 3; return dy < 0 ? 0 : 1; } int BtnForDir(int d) => d == 0 ? CTRL_UP : d == 1 ? CTRL_DOWN : d == 2 ? CTRL_LEFT : CTRL_RIGHT; bool TryGetBtnPos(int id, out int x, out int y) { var b = GetFloorItem(id); if (b == null) { x = 0; y = 0; return false; } x = b.Location.X; y = b.Location.Y; return true; } void Cmd(int d, string reason, (int x, int y) head, (int x, int y)? target) { if ((DateTime.Now - lastCmd).TotalMilliseconds < 120) return; int id = BtnForDir(d); if (TryGetBtnPos(id, out int bx, out int by)) Move(bx, by); Send(Out["ClickFurni"], id, 0); lastCmd = DateTime.Now; if (target.HasValue) Dbg($"{reason} head=({head.x},{head.y}) target=({target.Value.x},{target.Value.y}) dir={DIRS[d]} btn={id}", true); else Dbg($"{reason} head=({head.x},{head.y}) dir={DIRS[d]} btn={id}", true); } bool Bad(int x, int y, HashSet<(int x, int y)> body) { if (!InBoard(x, y)) return true; return body.Contains((x, y)); } int PickDir((int x, int y) head, (int x, int y) target, HashSet<(int x, int y)> body) { var order = new List(); int dx = target.x - head.x; int dy = target.y - head.y; if (Math.Abs(dx) >= Math.Abs(dy)) { order.Add(dx < 0 ? 2 : 3); order.Add(dy < 0 ? 0 : 1); } else { order.Add(dy < 0 ? 0 : 1); order.Add(dx < 0 ? 2 : 3); } order.AddRange(new[] { 0, 1, 2, 3 }); foreach (int d in order.Distinct()) { if (curDir >= 0 && d == Opp(curDir)) continue; Next(head.x, head.y, d, out int nx, out int ny); if (!Bad(nx, ny, body)) return d; } return curDir >= 0 ? curDir : 0; } Log("Snake Auto (Campaign) v8 started"); Log($"target kinds: {string.Join(",", TARGET_KINDS)}"); Log($"buttons U={CTRL_UP} D={CTRL_DOWN} L={CTRL_LEFT} R={CTRL_RIGHT}"); while (Run) { Delay(20); var headItem = GetFloorItem(HEAD_ID); if (headItem == null) { Dbg("head missing"); continue; } var head = (headItem.Location.X, headItem.Location.Y); if (!InBoard(head.Item1, head.Item2)) { Dbg($"head out of board ({head.Item1},{head.Item2})"); continue; } if (prevHead.x != -1) { int hdx = head.Item1 - prevHead.x; int hdy = head.Item2 - prevHead.y; if (hdx != 0 || hdy != 0) curDir = DirFromDelta(hdx, hdy); } prevHead = head; var body = FloorItems .Where(i => i != null && i.Kind == SNAKE_KIND) .Where(i => InBoard(i.Location.X, i.Location.Y)) .Select(i => (i.Location.X, i.Location.Y)) .Where(p => !(p.Item1 == head.Item1 && p.Item2 == head.Item2)) .ToHashSet(); var targets = FloorItems .Where(i => i != null && TARGET_KINDS.Contains((int)i.Kind)) .Where(i => InBoard(i.Location.X, i.Location.Y)) .Select(i => (x: i.Location.X, y: i.Location.Y, kind: (int)i.Kind, id: (long)i.Id)) .ToList(); if (targets.Count == 0) { Dbg("no_target_hold", true); continue; } var target = targets .OrderBy(t => Math.Abs(t.x - head.Item1) + Math.Abs(t.y - head.Item2)) .First(); int dsel = PickDir(head, (target.x, target.y), body); Cmd(dsel, $"seek k={target.kind} id={target.id}", head, (target.x, target.y)); }