xabbo-scripts/Snake Auto (Campaign) v13.csx
Administrator 7bfc390ed6 Initial commit: 68 Xabbo Scripter scripts
Habbo Hotel automation scripts including:
- Game solvers (Snake, Color Puzzle, Tetris, Flappy Bird, Flood-IT)
- Room utilities (Autogate, One-Way Door, Furni Scanner)
- Bot tools (Heal Bot, Pet Trainer, User Collector)
- Trading & economy (Furni-Matic, Seed Trade, Trade Spam)

Cleaned up: removed 5 duplicates and 2 broken scripts,
renamed 37 gibberish filenames to descriptive names.
2026-03-16 09:38:59 +01:00

287 lines
8.4 KiB
C#

/// @name Snake Auto (Campaign) v13
using System;
using System.Linq;
using System.Collections.Generic;
const long HEAD_ID = 769407982;
const int SNAKE_KIND = 5478;
static readonly int[] TARGET_KINDS = { 6559, 3666 };
const int GAME_MIN_X = 20;
const int GAME_MAX_X = 65;
const int GAME_MIN_Y = 20;
const int GAME_MAX_Y = 65;
const int CTRL_UP = 769406820;
const int CTRL_DOWN = 769407116;
const int CTRL_LEFT = 769407385;
const int CTRL_RIGHT = 769407085;
static readonly string[] DIRS = { "UP", "DOWN", "LEFT", "RIGHT" };
DateTime lastCmd = DateTime.MinValue;
DateTime lastDbg = DateTime.MinValue;
int curDir = -1;
string lastSentDir = "";
(int x, int y) prevHead = (-1, -1);
int lastCmdDir = -1;
(int x, int y) lastCmdHead = (-999, -999);
int lastAttemptDir = -1;
(int x, int y) lastAttemptHead = (-999, -999);
DateTime lastAttemptAt = DateTime.MinValue;
long lastTargetId = 0;
Dictionary<(int x, int y), DateTime> tempBlocked = new Dictionary<(int, int), DateTime>();
Dictionary<long, DateTime> targetBlacklist = new Dictionary<long, DateTime>();
HashSet<(int x, int y)> fillVisited = new HashSet<(int, int)>();
Queue<(int x, int y)> fillQueue = new Queue<(int, int)>();
bool InBoard(int x, int y)
=> x >= GAME_MIN_X && x <= GAME_MAX_X && y >= GAME_MIN_Y && y <= GAME_MAX_Y;
void Dbg(string m, bool force = false)
{
if (!force && (DateTime.Now - lastDbg).TotalMilliseconds < 220) return;
Log($"dbg: {m}");
lastDbg = DateTime.Now;
}
void Next(int x, int y, int d, out int nx, out int ny)
{
nx = x + (d == 3 ? 1 : d == 2 ? -1 : 0);
ny = y + (d == 1 ? 1 : d == 0 ? -1 : 0);
}
int Opp(int d) => d ^ 1;
int DirFromDelta(int dx, int dy)
{
if (Math.Abs(dx) >= Math.Abs(dy)) return dx < 0 ? 2 : 3;
return dy < 0 ? 0 : 1;
}
int BtnForDir(int d)
=> d == 0 ? CTRL_UP : d == 1 ? CTRL_DOWN : d == 2 ? CTRL_LEFT : CTRL_RIGHT;
bool TryGetBtnPos(int id, out int x, out int y)
{
var b = GetFloorItem(id);
if (b == null) { x = 0; y = 0; return false; }
x = b.Location.X;
y = b.Location.Y;
return true;
}
void CleanupMaps()
{
var now = DateTime.Now;
foreach (var k in tempBlocked.Where(kv => kv.Value <= now).Select(kv => kv.Key).ToList())
tempBlocked.Remove(k);
foreach (var k in targetBlacklist.Where(kv => kv.Value <= now).Select(kv => kv.Key).ToList())
targetBlacklist.Remove(k);
}
bool IsTempBlocked(int x, int y)
=> tempBlocked.TryGetValue((x, y), out var until) && until > DateTime.Now;
bool Bad(int x, int y, HashSet<(int x, int y)> body, HashSet<(int x, int y)> blocks)
{
if (!InBoard(x, y)) return true;
if (blocks.Contains((x, y))) return true;
if (IsTempBlocked(x, y)) return true;
return body.Contains((x, y));
}
int Fill(int sx, int sy, HashSet<(int x, int y)> body, HashSet<(int x, int y)> blocks, int cap)
{
if (Bad(sx, sy, body, blocks)) return 0;
fillVisited.Clear();
fillQueue.Clear();
fillVisited.Add((sx, sy));
fillQueue.Enqueue((sx, sy));
int c = 0;
while (fillQueue.Count > 0 && c < cap)
{
var p = fillQueue.Dequeue();
c++;
for (int d = 0; d < 4; d++)
{
Next(p.x, p.y, d, out int nx, out int ny);
if (!Bad(nx, ny, body, blocks) && fillVisited.Add((nx, ny)))
fillQueue.Enqueue((nx, ny));
}
}
return c;
}
int Emergency((int x, int y) head, HashSet<(int x, int y)> body, HashSet<(int x, int y)> blocks)
{
int bestDir = curDir >= 0 ? curDir : 0;
int bestSpace = -1;
for (int d = 0; d < 4; d++)
{
if (curDir >= 0 && d == Opp(curDir)) continue;
Next(head.x, head.y, d, out int nx, out int ny);
if (Bad(nx, ny, body, blocks)) continue;
int space = Fill(nx, ny, body, blocks, 260);
if (space > bestSpace)
{
bestSpace = space;
bestDir = d;
}
}
return bestDir;
}
int PickDir((int x, int y) head, (int x, int y) target, HashSet<(int x, int y)> body, HashSet<(int x, int y)> blocks)
{
int desired = DirFromDelta(target.x - head.x, target.y - head.y);
var dirs = new List<int> { desired, 0, 1, 2, 3 };
int bestDir = curDir >= 0 ? curDir : desired;
int bestScore = int.MinValue;
foreach (int d in dirs.Distinct())
{
if (curDir >= 0 && d == Opp(curDir)) continue;
Next(head.x, head.y, d, out int nx, out int ny);
if (Bad(nx, ny, body, blocks)) continue;
int dist = Math.Abs(target.x - nx) + Math.Abs(target.y - ny);
int space = Fill(nx, ny, body, blocks, 260);
int score = -dist * 6 + space * 2;
if (d == desired) score += 25;
if (curDir >= 0 && d == curDir) score += 4;
if (score > bestScore)
{
bestScore = score;
bestDir = d;
}
}
return bestDir;
}
void Cmd(int d, string reason, (int x, int y) head, (int x, int y)? target, long targetId)
{
string nd = DIRS[d];
if (d == lastCmdDir && head == lastCmdHead && (DateTime.Now - lastCmd).TotalMilliseconds < 500)
return;
if (nd == lastSentDir && (DateTime.Now - lastCmd).TotalMilliseconds < 200)
return;
int id = BtnForDir(d);
if (TryGetBtnPos(id, out int bx, out int by)) Move(bx, by);
Send(Out["ClickFurni"], id, 0);
lastCmd = DateTime.Now;
lastSentDir = nd;
lastCmdDir = d;
lastCmdHead = head;
// Do NOT reset attempt timer for repeated same head+dir.
if (lastAttemptDir != d || lastAttemptHead != head)
{
lastAttemptDir = d;
lastAttemptHead = head;
lastAttemptAt = DateTime.Now;
lastTargetId = targetId;
}
if (target.HasValue)
Dbg($"{reason} h=({head.x},{head.y}) t=({target.Value.x},{target.Value.y}) d={nd} b={id}", true);
else
Dbg($"{reason} h=({head.x},{head.y}) d={nd} b={id}", true);
}
Log("Snake Auto (Campaign) v13 started");
Log($"target kinds: {string.Join(",", TARGET_KINDS)}");
Log($"buttons U={CTRL_UP} D={CTRL_DOWN} L={CTRL_LEFT} R={CTRL_RIGHT}");
while (Run)
{
Delay(24);
CleanupMaps();
var headItem = GetFloorItem(HEAD_ID);
if (headItem == null)
{
Dbg("head missing");
continue;
}
var head = (headItem.Location.X, headItem.Location.Y);
if (!InBoard(head.Item1, head.Item2))
continue;
if (prevHead.x != -1)
{
int hdx = head.Item1 - prevHead.x;
int hdy = head.Item2 - prevHead.y;
if (hdx != 0 || hdy != 0)
curDir = DirFromDelta(hdx, hdy);
}
// Stuck: head did not move after attempted direction.
if (head == lastAttemptHead && lastAttemptDir >= 0 && (DateTime.Now - lastAttemptAt).TotalMilliseconds > 560)
{
Next(head.Item1, head.Item2, lastAttemptDir, out int bx, out int by);
tempBlocked[(bx, by)] = DateTime.Now.AddMilliseconds(2500);
if (lastTargetId != 0) targetBlacklist[lastTargetId] = DateTime.Now.AddMilliseconds(3000);
Dbg($"stuck: blocked ({bx},{by}), blacklisted target {lastTargetId}", true);
lastAttemptDir = -1;
}
prevHead = head;
var blocks = FloorItems
.Where(i => i != null && i.Kind == 9109)
.Where(i => InBoard(i.Location.X, i.Location.Y))
.Select(i => (i.Location.X, i.Location.Y))
.ToHashSet();
var body = FloorItems
.Where(i => i != null && i.Kind == SNAKE_KIND)
.Where(i => InBoard(i.Location.X, i.Location.Y))
.Select(i => (i.Location.X, i.Location.Y))
.Where(p => !(p.Item1 == head.Item1 && p.Item2 == head.Item2))
.ToHashSet();
var targetsAll = FloorItems
.Where(i => i != null && TARGET_KINDS.Contains((int)i.Kind))
.Where(i => InBoard(i.Location.X, i.Location.Y))
.Where(i => !blocks.Contains((i.Location.X, i.Location.Y)))
.Select(i => (x: i.Location.X, y: i.Location.Y, id: (long)i.Id, kind: (int)i.Kind))
.ToList();
if (targetsAll.Count == 0)
{
int safe = Emergency(head, body, blocks);
Cmd(safe, "no_target_safe", head, null, 0);
continue;
}
var targets = targetsAll
.Where(t => !targetBlacklist.TryGetValue(t.id, out var until) || until <= DateTime.Now)
.ToList();
if (targets.Count == 0) targets = targetsAll;
var target = targets
.OrderBy(t => Math.Abs(t.x - head.Item1) + Math.Abs(t.y - head.Item2))
.First();
int dsel = PickDir(head, (target.x, target.y), body, blocks);
Cmd(dsel, $"seek k={target.kind} id={target.id}", head, (target.x, target.y), target.id);
}